Microsoft is announcing the debut of Asobo Studios’ Microsoft Flight Simulator on Xbox Game Pass and Xbox Cloud Gaming–an announcement that wouldn’t normally catch our eye but for one additional fact.
In addition to launching the game on its subscription platform, Microsoft is debuting a series of new APIs for game developers working on games that use cloud computing to offload storage and processing to external servers. It’s a move that Microsoft says can help make more “cloud-aware” games that take advantage of cloud-computing technology be playable with cloud computing tech.