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How Elden Ring Succeeds by Ignoring 20 Years of Open-World Design

Elden Ring is the current hot topic and for today’s piece, I wanted to talk about how From Software made an excellent open-world game, by ignoring the conventional trends of the genre.

If you’re one of the few people who missed the news, Elden Ring, the latest game by From Software is now out. My massive review for it should be out after this piece, but spoiler alert: the game has gotten high praise all around. In an interesting turn, there are developers throwing shade at the game and saying that it did well because of “bad UX” or “horrible controls.” For today’s post, we’re going to dissect why Elden Ring is resonating with so many people, and it did that by ignoring every convention of open-world design over the last 20 years.

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